![]() They bypass towers and defenses entirely and set fires at will, then they simply disappear. Rebel raids, on the other hand, are bugged and impossible to stop. The added frequency did not add anything to the game. They land on your island, you annihilate them easily with just a couple of buildings and a tower. RAIDS - are no different than old days but can be more frequent due to world wars. you then use the sludge fund money to buy various things you dont need. This is not an improvement nor worth mentioning. All you do is complete inane quests for him similar to the old quests you got from other countries and earn sludge fund money. BROKER - replaced the old way of earning sludge fund money. how are they different than streets on a single island? They arent. They are not a new mechanic unless you count adding a bridge and tunnel to the game as something incredible. Here is a list of the supposed new "mechanics" as listed on their website: ISLANDS - are mundane and adds nothing to the game. Kind of takes away from building a "resort island" idea since there is little else to do with the islands. Namely, despite having a population cap of 10,000, tourism has some sort of soft cap and will not rise above 300ish no matter what I do (same problem with old games). It ended when I realized that tourism is (still) broken. I completed the first 6 scenarios before getting bored and trying a sandbox game. Its still a fun game and I suppose if the prices are the same you should get the newer game but if you already own 5 there is no reason to buy 6. They are just the same old mechanics reshuffled and given a new skin and name while pretending that they are new. There are no new game play mechanics and anyone saying otherwise is lying out the wazoo. instead of changing it from the config file. in other words, its Its Tropico 5 with bridges and a menu option to increase population caps. ![]() Its Tropico 5 with bridges and a menu option to increase population caps. HINT: delete the fires from the next version of Tropico. A logical campaign that takes the player through step by step missions instead of random unrelated missions would have been welcome. You can succeed very well on one map and then the next one is so different and impossible that it bears no similarity to anything before. Another annoying feature is that the campaigne is not logical just a series of seemingly random maps that have little resemblance to one another. Who ever thought that this would make a game fun? I am not a new player I have played every Tropico version but there are some really annoying bugs with Tropico 6. wasting money and still fires every 5 minutes.ARGGGGGHHHHH! Stupid annoying fires. So I often ended up building even more fire stations. All this in spite of having a firs station with a helicopter. ![]() Sometimes I would get a message saying a fire had broken out but when I looked at the map there was no obvious fire. Seemingly every 5 minutes a fire would break out and destroy some important building such as a power station or factory. ![]() Seemingly every Mostly enjoyable but as I progressed to later mission such as referendum and superpower defence, I found the game impossible. Mostly enjoyable but as I progressed to later mission such as referendum and superpower defence, I found the game impossible.
0 Comments
Leave a Reply. |